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Segments

Each segmentation entry carries a numeric score, an ordinal sequence, and a segment label. The tables below describe what each label is believed to mean and the direction in which the underlying score moves.

Value Likely meaning (draft) Score direction
1. Low Lowest-value players; minimal expected spend. Lower score
2. Core Mid-tier players forming the bulk of the base.
3. High High-value players with strong expected spend.
4. VIP Top-value players; highest expected lifetime value. Highest score

Higher score and higher sequence indicate greater lifetime value.

Value Likely meaning (draft) Score direction
1. Low Low probability of churning; engaged players. Lowest score
2. Medium Moderate churn probability; watch for disengagement.
3. High High probability of churning soon.
4. Dormant Players treated as already lapsed / inactive. Highest score

Score runs 0–1; higher score and higher sequence indicate greater churn risk.

Value Likely meaning (draft) Score direction
1. Low Low probability of ending the current session early. Lowest score
2. Medium Moderate probability of leaving the session.
3. High High probability of ending the session soon.
4. Dormant Session treated as effectively ended / no longer active. Highest score

Score runs 0–1; higher score and higher sequence indicate greater in-session churn risk.

Value Likely meaning (draft) Score direction
0. No bonus usage Player does not engage with bonuses at all. Lowest score
1. Normal bonus usage Healthy, expected level of bonus usage.
2. Increased bonus usage Above-average bonus usage; lean toward exploitation.
3. Bonus abuser Usage pattern consistent with bonus abuse. Highest score

Higher score and higher sequence indicate heavier (and potentially abusive) bonus usage.

Value Likely meaning (draft) Score direction
1. Increase Incentives Recommend offering more incentives to this player. Lowest sequence
2. Continue Incentives Maintain the current level of incentives.
3. Limit Incentives Pull back; offer fewer or smaller incentives.
4. Avoid Incentives Do not offer incentives to this player. Highest sequence

This is a recommended posture rather than a risk score; sequence rises from “offer more” toward “offer none”.

Reactivation potential (reactivationPotential)

Section titled “Reactivation potential (reactivationPotential)”
Value Likely meaning (draft) Score direction
1. Low Potential Low likelihood of being won back if lapsed. Lowest score
2. Medium Potential Moderate likelihood of reactivating.
3. High Potential Strong likelihood of reactivating with the right treatment. Highest score

Score runs 0–1; higher score and higher sequence indicate greater reactivation potential.